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- Soul Surge by One Cut | 3D Roguelite with Fast-Paced Melee Combat
Play Soul Surge by One Cut , a thrilling third-person 3D roguelite blending fast-paced melee combat with deep emotional storytelling. SOUL SURGE A THIRD-PERSON 3D ROGUELITE BLENDING FAST-PACED MELEE COMBAT WITH DEEP EMOTIONAL STORYTELLING. A THIRD PERSON 3D ROGUELITE Soul Surge is a third-person rogue-lite, with bullet hell elements and challenging boss fights. Discover game-changing abilities and augment them to fit your fighting style! ADD TO YOUR WISHLIST DISCOVER ONE CUT GAMES We are One Cut Games. A game company based in Denmark. We have a passion for stylized games with a strong focus on immersion and tight game-feel. We believe that quality and immersion go hand in hand, so that is what we are bringing to you! Join us on our journey into the depths of the unknown, in our debut title Soul Surge! JOIN US ON JOIN US ON NEWS Check back soon Once posts are published, you’ll see them here.
- Soul Surge Roadmap | One Cut Games
Follow the Soul Surge roadmap by One Cut Games. Stay updated on development milestones, features, and our vision for the 3D roguelite blending combat and storytelling. OUR JOURNEY TO BRING RYN'S WORLD TO LIFE SOUL SURGE ROADMAP OUR VISION FOR SOUL SURGE WELCOME TO THE SOUL SURGE ROADMAP! THIS IS WHERE YOU CAN TRACK EVERY MAJOR MILESTONE IN THE DEVELOPMENT OF OUR 3D ROGUELITE, SOUL SURGE. AT ONE CUT GAMES, WE'RE COMMITTED TO CREATING A GAME THAT CHALLENGES AND INSPIRES, AND WE'RE EXCITED TO SHARE EACH STEP OF THIS JOURNEY WITH YOU. OUR DEDICATED TEAM IS POURING THEIR PASSION INTO EVERY DETAIL, AND THIS ROADMAP REFLECTS OUR TRANSPARENCY, DEDICATION, AND CONNECTION WITH OUR COMMUNITY. LATEST UPDATES AND COMMUNITY BLOG Check back soon Once posts are published, you’ll see them here. GET READY ! At One Cut Games , we believe in creating great experiences with players at the core. Your voice drives Soul Surge , shaping every update. Add Soul Surge to your Steam wishlist now and be part of its evolution from day one! ADD TO YOUR WISHLIST Q4 2024 VERTICAL SLICE WHAT TO EXPECT : OUR FIRST PLAYABLE VERSION, SHOWCASING CORE GAMEPLAY MECHANICS, INITIAL STORY ELEMENTS, AND RYN'S WORLD IN DETAIL. GOALS : START TO GATHER FEEDBACK FROM EARLY PLAYTESTS ON DISCORD, REFINE GAMEPLAY, AND PERFECT RYN'S MOVEMENT AND ABILITIES. Achieved TBA PUBLIC DEMO V1 WHAT TO EXPECT: A POLISHED PLAYABLE DEMO OPEN TO THE PUBLIC, INTRODUCING REFINED MECHANICS, DEEPER NARRATIVE ELEMENTS, AND IMPROVED COMBAT FLOW BASED ON EARLY FEEDBACK. GOALS: COLLECT BROAD PLAYER FEEDBACK, STRESS-TEST PERFORMANCE, AND VALIDATE THE PACING, DIFFICULTY BALANCE, AND CO-OP SYSTEMS. THIS VERSION WILL ALSO HELP EXPAND COMMUNITY ENGAGEMENT AHEAD OF EARLY ACCESS. On Going TBA V1.0 RELEASE WHAT TO EXPECT: THE FULL RELEASE OF SOUL SURGE, FEATURING THE COMPLETE STORYLINE, FINALIZED GAMEPLAY SYSTEMS, ADDITIONAL EMOTIONAL STAGES, AND EXPANDED CONTENT BASED ON COMMUNITY INPUT. THE CO-OP MODE WILL ALSO BE AVAILABLE, LETTING YOU EXPERIENCE THE JOURNEY SOLO OR WITH FRIENDS. GOALS: DELIVER A RICH, COHESIVE, AND EMOTIONALLY RESONANT THIRD-PERSON 3D ROGUELITE EXPERIENCE. THIS RELEASE MARKS THE CULMINATION OF ALL DESIGN, NARRATIVE, AND TECHNICAL WORK. Next step TEMPORARY TIMELINE: KEY MILESTONES
- Soul Surge | One Cut Games
Enter Soul Surge by One Cut Games, a third-person 3D roguelite blending fast-paced melee combat with emotional storytelling. Experience an epic journey of resilience. SOUL SURGE A THIRD-PERSON 3D ROGUELITE BLENDING FAST-PACED MELEE COMBAT WITH DEEP EMOTIONAL STORYTELLING SOUL SURGE A THIRD-PERSON 3D ROGUELITE BLENDING FAST-PACED MELEE COMBAT WITH DEEP EMOTIONAL STORYTELLING Kim Hansen As CEO of One Cut, Kim combines his experience in Computer Graphic Art with his vision for Soul Surge, shaping the direction of our studio’s debut title. CEO / Director / Founder Nicolai A. Wendt With a background in Computer Graphic Art, Nicolai is a specialist in procedural generation and technical art, driving the innovative mechanics and visuals of our games. Technical Director / Founder Anton M. Falk Anton is a seasoned concept artist with extensive experience in indie game development, guiding the aesthetic and creative vision for our projects. Art Director / Founder Storm Sondergaard Software Architect / Founder: With a strong foundation in software engineering, Storm has contributed to various indie projects, focusing on architecture and development pipelines to ensure seamless gameplay. CEO / Director / Founder THE TEAM ADVISORY BOARD Sebastian Bevensee Game Director & Co-Founder Invisible Walls Astrid Mie Refstrup CEO & Co-Founder Triple Topping Games Brian Martin Nielsen Projects Manager 3D Realms Niels Wetterberg CEO & Co-Founder Invisible Walls AN EMOTIONAL AND PSYCHOLOGICAL JOURNEY Soul Surge is a compelling roguelite adventure that combines intense, fast-paced action with profound emotional depth. Players navigate through intricately crafted semi-procedurally-generated rooms , uncovering the psychological struggles of the main character. Each playthrough brings you closer to understanding the complex narrative woven into challenging boss fights and strategic class choices, enhancing replayability and immersion. EXPLORE THE SUBCONSCIOUS WORLD Every run in Soul Surge plunges players into a dynamic and ever-changing world, designed for thrilling roguelite gameplay. Discover seven unique upgrade categories and tailor your experience by combining augmentation, passives, and active abilities. Between these intense journeys, players find solace in the Shaman's Office , a serene hub world where Ryn can regroup and prepare for her next trial. MASTER THE GAMEPLAY In Soul Surge, gameplay mastery is essential. Engage in meticulously choreographed , challenging boss fights where precise movements dodging, dashing, jumping and powerful combo execution are crucial. Enhance your experience with robust meta-progression , unlocking powerful skills, passives, and augmentation sockets. Enjoy cooperative play by teaming up with a friend to tackle escalating end-game content, featuring infinitely scaling difficulty, new mechanics, and fresh challenges, ensuring Soul Surge delivers endless hours of engaging roguelite action. ADD TO YOUR WISHLIST BE PREPARED! WE’RE PROUD TO OFFER YOU A ROGUE-LITE THAT NOT ONLY CHALLENGES YOU BUT ALSO INVITES YOU TO EXPLORE DEEP MECHANICS AND EXPERIMENT WITH GAMEPLAY TO CRAFT A COMBAT STYLE THAT’S TRULY YOUR OWN. THIS IS THE ESSENCE OF SOUL SURGE , A GAME WHERE IMPROVING MEANS DISCOVERING NEW POSSIBILITIES WITH EVERY RUN. ADD TO YOUR WISHLIST ENTER THE WORLD OF SOUL SURGE , A THIRD-PERSON 3D ROGUELITE THAT COMBINES FAST-PACED MELEE COMBAT WITH DEEP EMOTIONAL STORYTELLING. PLAY AS RYN, A DETERMINED WARRIOR FACING HER INNER DEMONS THROUGH THE SEVEN STAGES OF GRIEF. GUIDED BY A MYSTERIOUS SHAMAN, YOU’LL UNCOVER MEMORIES THAT TEST BOTH YOUR SKILL AND RESOLVE. INSPIRED BY THE BEST OF RETURNAL, HADES, EMBER KNIGHTS, RISK OF RAIN 2, PATH OF EXILE 2, NOITA, MONSTER HUNTER, AND NIER AUTOMATA, SOUL SURGE OFFERS A BLEND OF INTENSE WORLD-BUILDING, STRATEGIC CHARACTER GROWTH, CO-OP DEPTH, AND MOMENT-TO-MOMENT PRECISION. FORGE YOUR PLAYSTYLE, MASTER YOUR ABILITIES, AND EMBARK ON A JOURNEY OF SELF-DISCOVERY IN THIS UNIQUE ROGUELITE EXPERIENCE.
- One Cut Games | Studio Behind Soul Surge
Discover One Cut Games , creators of Soul Surge. A passionate studio crafting immersive 3D roguelite adventures that blend emotional depth with innovative gameplay. WHO WE ARE ONE CUT GAMES IS MORE THAN A GAME STUDIO; WE’RE A COMMUNITY OF INNOVATORS FOCUSED ON PUSHING THE BOUNDARIES OF INTERACTIVE STORYTELLING. OUR MISSION IS TO CREATE IMMERSIVE EXPERIENCES THAT CHALLENGE, INSPIRE, AND CONNECT PLAYERS ON A DEEPER LEVEL. BACKED BY AN ADVISORY BOARD OF SEASONED INDUSTRY EXPERTS, INCLUDING INFLUENTIAL LEADERS FROM 3D REALMS, TRIPLE TOPPING GAMES, AND INVISIBLE WALLS—WE’RE COMMITTED TO DELIVERING GAMES THAT RESONATE EMOTIONALLY AND PUSH TECHNICAL BOUNDARIES. Kim Hansen As CEO of One Cut, Kim combines his experience in Computer Graphic Art with his vision for Soul Surge, shaping the direction of our studio’s debut title. Favorite Games: League of Legends, Hades, Dishonored CEO / Director / Founder Nicolai A. Wendt Technical Director / Game Designer / Founder Nicolai is a specialist in procedural generation and technical art, driving the innovative mechanics and visuals of our games. Favorite Games: AC2, TF2, Portal 2 Rasmus Kromand Mogensen Illustrator / Concept Artist / Arch-Monkey Rasmus is a talented 2D artist who has been bringing all of Soul Surges wacky, spooky and extremely out there concepts to life. Storm Sondergaard Technical Director / Back-end Programmer Storm has contributed to various indie projects, focusing on architecture and pipelines to ensure seamless gameplay. Favorite Games: Day-z, Diablo 3, Civ 5 Olivia Hjorth Axelsen Game design / Tech-Anim Olivia is a specialist in Tech-Anim, rigging and front end programming. Favorite Games: Yakuza, Monster Hunter, World of Warcraft THE TEAM Together, we’re excited to welcome you into the One Cut Games journey, where every game is crafted with dedication, community feedback, and a relentless drive to innovate. Join us as we redefine the boundaries of what indie games can achieve. WELCOME TO ONE CUT GAMES WHERE INNOVATION MEETS ADVENTURE AT ONE CUT GAMES , WE CRAFT IMMERSIVE EXPERIENCES THAT CHALLENGE PLAYERS ON EVERY LEVEL. BASED IN VIBORG, DENMARK, AS A TEAM OF DEDICATED DEVELOPERS WE ARE CURRENTLY POURING OUR PASSION INTO DEVELOPING SOUL SURGE — A GROUNDBREAKING 3D ROGUE-LITE THAT BLENDS DEEP, INTRICATE GAMEPLAY WITH AN EMOTIONAL JOURNEY THROUGH THE SEVEN STAGES OF GRIEF. ADVISORY BOARD Brian Martin Nielsen Projects Manager 3D Realms Astrid Mie Refstrup CEO & Co-Founder Triple Topping Games Niels Wetterberg CEO & Co-Founder Invisible Walls Sebastian Bevensee Game Director & Co-Founder Invisible Walls

